starsector nexerelin colonization

Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. Is there a way to disable most of the 4x factor like the random faction events? Nex is neither, but it has a scrappiness to it. Even more memory is needed. It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. Really? If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. Cookie Notice This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. No. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. The people that hate you will come for you. Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. pictures of the galvin family; springfield, ma city council candidates; starsector nexerelin colonization To build stations using this mod, add the respective abilities to your ability bar! Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. 15.91G. Press question mark to learn the rest of the keyboard shortcuts. 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 This is an extremely modded run with all kinds of goodies from additional. Absolutely not. Last Update: 12 Feb 2023. Story victory: Complete the Galatia Academy quest. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. They were around in 54 and especially in 62! You're running from the .bat file instead of Starsector.exe. If you make use of agents to increase your relations before starting your colonies, it's by far easier. Since my save got corrupted recently I've had no luck in finding good systems for colonization. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. Probably NGO. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. Thanks so much! Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. Cookie Notice I checked the exerelin_config.json but I can't find it or it isn't there. As title says. I don't remember specifically since it's been a while, but I found it on the forums. Tried posting this on Pastebin but the log was just too long. . Log in to view your list of favourite games. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Hope this guide is useful and takes out all the guesswork for newbies. Nexerelin is a mod for the game Starsector. The current one is the support one, making it nigh impossible to fight properly. Great times. Nex adds alot of stuff that frankly should be apart of the base game. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. Nice to see (N)exerelin back, good work Histidine. I do mining/exploration missions early on for creds. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. Edited the title and fixed a few grammatical errors here and there and added new info. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). I came back to the game this week after a long absence. No. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Also it allows you to recruit fleets to fight on your behalf. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. Time to stomp some stations with the Rebirth-class. This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. (OutOfMemoryError), Turret cover crash! Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". We cover, exploration, ship design, combat, colony management, late game ships and combat. Starting templar ship really needs to be the _sal variant. A lot of things have changed, that effect colonies in starsector 0.95a. and our Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. It's good but the new assault station/ planets is not fun in the least. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. It adds diplomacy, and faction interactions and wars. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. It used to be called Starfarer. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. PantlessTemplar 2 yr. ago. Create an account to follow your favorite communities and start taking part in conversations. Diplomatic victory: You are friendly or better with every faction. But at least it should work as soon as I release something. You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. Uploaded: 23 Feb 2019 . Microsoft Windows 10 LTSC. I recently replayed Starsector and was overwhelmed by the new colony mechanics. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? Huh, i did not even realize i made my mod (N)exerelin compatible. hi um GraphicLib is not downloding as a .zip help pleas! (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). I have no clue what some things do and would apprecitae any tips. Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. You can turn off the random events for your own faction, idk about others. Overhauls. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! A memory leak in a mod is causing Starsector to crash. (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! For more information, please see our Save game crash / corruption! So don't be an ass and the bigger factions will leave you well enough alone for the most part. Install hundreds of mods with the click of a button. Is it possible to add volatiles mining stations around gas giants? What were they thinking? When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. Should have stable points for stability bonus. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Oh well. Press question mark to learn the rest of the keyboard shortcuts. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. It's not the same map. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. Choose your faction (or establish your own) and dominate the Sector! Its a chaotic universe and you cant be everywhere at once. If mods are used when you rolled the seed, make them known. All rights reserved. I appreciate this. csv is missing systemsCheck starsector log for more info , This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. So theres a data point for you. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. I'll Inspect your organs. Cells spawn because Technology/Industrial activities generate interest. Other than that it's all upside. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. When I go into hyperspace the mod crashes my game. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. Greeting everyone, wanted to share a great world seed. Nexerelin adds a layer of complexity and challenge that the game does need. Hey, this great, looking forward to seeing it get done. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. Before the 0.95a update there was an option to disable this at the start, now it's missing. For more information, please see our Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). Copyright 2023 Robin Scott. Before the 0.95a update there was an option to disable this at the start, now it's missing. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). Create an account to follow your favorite communities and start taking part in conversations. Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. Can you be a Commissioned officer for a faction and still colonize? Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. Some assets in this file belong to other authors. Is it possible to add a config for those costs? Really gives those epic space battle feels more than vanilla imo. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Any way to disable this or make the cooldown longer then playtime? My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. starsector nexerelin colonizationmostar bridge jump injuries. 99% of the time, this happens because Starsector ran out of memory. Visit the Mod Troubleshooting Guide! 2 million if you babysit your colony and do minimal bounties. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. Optional but recommended to get the other colony skills, or get a 2-skill administrator. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. Tried this ^^ and it worked like a charm! The Hegemony will send inspectors to check your colonies if you're using AI. If these are vanilla game seeds, great. Is it insanely so? Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. Starsector Nexerelin Colonization. What about Agents? Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. Having problems? Histidine, since you are updating this very often (appreciated!) It used to be called Starfarer. Create an account to follow your favorite communities and start taking part in conversations. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. Choose your faction (or establish your own) and dominate the Sector! IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. It also allows you to build storage space-station-waystations. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". You can easily obtain new cores from farming Remnant in late game. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Or joining a war fleet I sent waiting in orbit around a planet. I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. I think specifically in the nexerelin thread, there is discussion about it. Pick and choose which blueprints you learn from a package! Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. Nexerelin adds a layer of complexity and challenge that the game does need. You should have already obtained blueprints for your colony stations & fleet through exploring. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . Can you make enemies across the sector and then settle your own colony and expect to be left alone? I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. Survey data can be sold even if the player has already colonized the relevant planet. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! I might suggest utilizing Version Checker here. I'm streaming now! I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. I don't even bother to take planets and stations over anymore it's so bad. Wish pirates had better stuff, that you might want to use even? Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). Found the error in the logs. Does the owner faction react? Immersion breaking as hell. So is Nexerelin worth it? Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You can take down their bases to halt the attacks, though. Do you want massive Fleet battles? Can you make enemies across the sector and then settle your own colony and expect to be left alone? Uploader: Histidine. MN-1525049403752618632 (originally started this run on RC12). I dont remember specifically since its been a while, but I found it on the forums. I think ambassadors are from another mod, Nexerelin only gives you Agents. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. It comes in five classes of increasing value, depending on what the survey finds. No mods for this one. For more information, please see our Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Build a heavy industry, add on a pristine nanoforge. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. How would one disable vsync in the starsector and java .exe? Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. Also Remnant farming for. I think specifically in the nexerelin thread, there is discussion about it. The people that hate you will come for you. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. Pirates will also raid you, and frequently when at -100. MagicLab discord: https://discord.gg/EVQZaD3naU.

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